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Zitat
WARGAME: AIRLAND BATTLE, the sequel to Wargame: European Escalation, is unveiled today with its first in-game teaser!
Planned for released for 2013, Wargame: AirLand Battle will bring the series to a brand new dimension. Today's video gives a glimpse of the spectacular new features to come!
4 neue Nationen, na dann darf spekuliert werden, welche Nationen neu hinzukommen werden ...
Zitat
While the first Wargame made a splash with its powerful engine, Wargame:
AirLand Battle will be the series's leap forward by bringing a level of
detail never before seen in a real-time strategy game. The new version
of the IRISZOOM Engine(tm) will display spectacular graphics with a wide
variety of units, scenery, and impressive topography reproduced from
satellite maps, all of which are visible in today's teaser.
Just like its predecessor, Wagame: AirLand Battle takes players through a
series of conflicts commanding NATO and Warsaw Pact troops between 1975
& 1985 at a turning point of the Cold War. In this episode, war
rages in Northern Europe, notably Scandinavia, whose architecture and
magnificent landscapes are faithfully recreated in the game.
Wargame: AirLand Battle allows players to command all military resources of the
Cold War era from tanks to planes. A total of 150 planes strengthen the
playable arsenal of the game, from fighters to bombers to electronic
warfare planes. Four new nations and their vehicles join the original
eight from the first installment, making a total of over 750 vehicles
and combat units rendered in realistic detail! Wargame: AirLand Battle
also brings authenticity to the next level thanks to a new weapons
system, better handling of fire effects, and a new Urban Combat
Interface (UCI) allowing for battle inside cities.
The solo campaign is composed of several new dynamic campaigns, during which
players manage all aspects of battle by leading each brigade of the
Theater of Operation and making good use of reinforcements and strategic
support. Wargame: AirLand Battle still allows customization of armies
in solo and multiplayer modes thanks to the 'Deck' system, which is now
being enhanced with an integrated 'viewer'.
Ultimately, each decision made will have an impact on the tactical outcome
of battles and evolution of the global conflict! Prepare to re-enter the Cold War in
2013!
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Mage333« (10. August 2012, 14:14)
Zitat
European Escalation has prided itself in being a highly detailed game, and in their efforts
to open the game up to newcomers, Eugen Systems has not lost anything in the exchange. With new graphics, a polished engine and a friendly
visual, Airland Battle is set to be a big hit.
The gameplay was almost exactly the same as EE, and the jets were a great addition. After
an hour of playing I soon realised I didn’t even register the graphical improvements but rather enjoyed the new vehicles and tactics. With
limited planes I found AntiAir to be a highly valuable unit. Playing an almost all-British force I felt a kinship to my units, something that
Airland has aimed to supply by providing nation-specific units.
Even after the incredibly impressive graphics I couldn’t help shake the feeling that
Airland was just a polished version of European Escalation and if it was not for the new engine I’d question the choice for a sequel over an
expansion.
One thing for sure though, I'll be playing this when it comes out. Stay tuned for Beta announcement in a few weeks.
Das entspricht ja 1:1 dem MP-System von EE. Das klingt, als ob sie das auch übernehmen und keine großen Änderungen vornehmen werden. Letztendlich läuft es ja auch so (abgesehen von der allgemein geringen Zahl der Spieler) ganz gut.
Zitat
Ihnen stehen nicht nur mehrere Spielmodi zur Verfügung (Belagerung, Dominanz, Eroberung, Wirtschaftskrieg)
Können wir diesen Thread mal abtrennen und Wargame: Airland Battle nennen?
thx.
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